Americas Army Proving Grounds Update User Made Maps to Work Again
America'southward Ground forces | |
---|---|
Developer(s) | United States Army |
Publisher(s) | Us Army |
Composer(s) | Doyle W. Donehoo[2] |
Engine | Unreal Engine 3 (v4.0) |
Platform(south) |
|
Release | Windows:
|
Genre(south) | Beginning-person shooter |
Mode(s) | Unmarried-actor, multiplayer |
America'south Army is a series of first-person shooter video games developed and published by the U.Southward. Regular army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded equally a strategic communication device designed to allow Americans to virtually explore the Regular army at their own step, and allowed them to determine whether becoming a soldier fits their interests and abilities. America's Army represents the showtime large-scale use of game engineering by the U.S. authorities every bit a platform for strategic advice and recruitment, and the first utilise of game technology in support of U.Due south. Ground forces recruiting.
The Windows version i.0, subtitled Recon, was the kickoff released version on July 4, 2002. Every bit of January 2014, at that place have been over 41 versions and updates released including updates to America'south Army: Proving Grounds, which was released on August 2013. All versions take been adult on the Unreal Engine. The game is financed by the U.Southward. regime and distributed past free download. America'due south Army has also been used to deliver virtual military experiences to participants at air shows, amusement parks, and sporting events effectually the country.
America'south Ground forces has also been expanded to include versions for Xbox, arcade, and mobile applications published through licensing arrangements.[four] [five]
Gameplay [edit]
This section needs expansion. You tin assistance by calculation to it. (March 2020) |
America's Regular army is a multiplayer video game that enables players to human action as soldiers in the U.South. Regular army in a circular-based team tactical shooter with combat at squad-level and iii fireteams. GameSpot admired the game's authenticity: "It's pretty realistic—you lot take one or two shots and you become limp, you take one more and yous're done."[6] Some other game review described America's Army as "the most realistic portrayal of weapons and combat of any game".[seven]
America'south Army [edit]
America'southward Army promotes adherence to the U.S. Army's seven cadre values.[8] To this extent, the game's main ranking system, "Honour", is named later 1.
America's Army includes optional medical preparation designed to provide existent-world information. In order to assume the role of gainsay lifesaver in the game, players must pass a virtual medical training course based on bodily preparation that soldiers receive with regard to evaluating and prioritizing casualties, decision-making bleeding, recognizing and treating shock, and administering aid when victims are not breathing. Two America'southward Army players accept reported using the training they received in-game to save lives in emergency situations;[nine] ane such business relationship, past Paxton Galvanek, received national media attention.[10]
The game also allows players to railroad train to drive the HMMWV and qualify to use the CROWS organization allowing in-game use of the Mk nineteen grenade launcher and Browning M2. Training is as well available for the Javelin missile as well every bit specialist grooming such as parachute grooming, which allows access to the Airborne missions, and Special Forces training which allows admission to the Special Forces missions.
The circular ends when one team completes the objective or eliminates the entire opposing squad. In certain circumstances, such as when both teams are eliminated or both sides accept not completed their objectives when time runs out, in that location will be a necktie.
America's Army achieves a loftier realism level in terms of visual and acoustic representation of combat, firearm usage, and mechanics, but its critics accept alleged that it fails to convey wartime weather condition as accurately equally it claims.[11] "If y'all are going to join the Army, you know the take a chance", says thespian Bart Koscinski. "In this game, you might die viii times in 15 minutes. In real life, people know what they are getting themselves into."[12]
America's Army iii [edit]
America'due south Ground forces 3 is a commencement-person shooter video game, the sequel to America's Ground forces. In comparison to its previous versions, America's Ground forces three was completely remade using Unreal Engine 3 and introduced a number of changes. Medical training is at present compulsory, allowing all players to give bones IFAK treatment. While the original America'south Army required the completion of training to play online, America'southward Army iii allows one to jump into a game with express capability, and training is required to unlock desired equipment and skills. Another feature is melee combat in boxing using a rifle butt, assuasive for stealthier shut combat situations. America's Army three also removed jumping to eliminate the practice of unrealistic bunny hopping-type evasive maneuvers.[ citation needed ] Players can climb onto or hurdle over low obstacles. America'due south Regular army 3 reorganizes the burn down teams that players were grouped into; the Designated Marksman was made a member of ane of the fire teams instead of being a separate ii-man shooter/spotter chemical element equally would be more plumbing fixtures of a sniper team.
In June 2011, the U.South. Army released an update to America's Army three, which includes ii new multiplayer maps, Shantytown and Stronghold, and a number of features including gameplay for "Every Soldier a Sensor". The ES2 gameplay in America's Regular army 3 brought awareness of the importance of every soldier being observant on every mission. During America's Ground forces three gameplay, players are rewarded for observing and reporting back things that they came across during the mission that were suspicious or out of place. In December 2011, America's Ground forces 3 introduced a new inventory detail, the M106 Fast Obscurant Grenade (FOG), into gameplay. The release also provided a new game loader front to easily create histrion accounts, view news, manuals, Personnel Jacket and player stats, launch a game server, and a link to the America's Army website.
America'south Army: Proving Grounds [edit]
America'south Army: Proving Grounds is a first-person shooter video game, created using Unreal Engine 3. America's Regular army: Proving Grounds was released in open beta on August 29, 2013. The game brings dorsum many features from previous America'south Army games and stresses small unit tactical maneuvers and training to reflect the current 24-hour interval U.S. Army. As with previous versions, America'due south Regular army: Proving Grounds was designed with certain principles and ethics in heed including Army values, the Soldier's Creed, teamwork, training, and completing the objective. Gameplay scenarios include Battle Drill Exercises and Forward Line Operations. Battle Drill Exercises (BDX) is fast-paced and meant for small engagements of half dozen vs. 6 players. BDX maps focus on the basic movements and maneuvers, assuasive players to apace learn how opposing forces play and adjust their strategy for future engagements. Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises allowing players to apply the skills learned in their Boxing Drills to achieve success.
In America'south Army: Proving Grounds, players can use weapons new to the series such every bit the Remington 870 MCS shotgun and M14 EBR-RI Designated Marksman Rifle, in addition to weapons similar the M9 pistol, M4/M4A1 and the M249 light car gun which had been in previous America'due south Army games. Gameplay features include situational awareness for spotting enemies, effects of weapon suppression, a supported fire organization for steadying or resting weapons to help with aim, self-aid where players can stabilize themselves, the revival of incapacitated teammates, securing the enemy, and a more advanced hardcore way. The game also features updated versions of the hospital and bridge.
Set in the fictional Republic of the Ostregals, players assume the role of an 11B Infantryman practicing combat maneuvers at Joint Training Middle Griffin (aka The Proving Grounds) likewise equally a MOUT (Military Operations in Urban Terrain) grooming environment quickly assembled using existing building infrastructure, Conex shipping containers, and local materials. This training is crucial to the role player's success as part of the Long Range Combined Artillery–Recon (LRCA-R) squad, a full spectrum capable unit for doing special operations missions deep behind enemy lines.
Development and release [edit]
America's Ground forces [edit]
America'south Ground forces's concept was conceived in 1999 by Colonel Casey Wardynski, the Army's primary economist and a professor at the The states Armed services Academy.[six] Wardynski envisioned "using computer game technology to provide the public a virtual soldier experience that was engaging, informative and entertaining".[13] America'due south Army was managed by two other U.Southward. Army officers serving with Wardynski at the Function of Economical and Manpower Analysis (OEMA): Major Chris Chambers and Major Brett Wilson. Wardynski approached Michael Zyda and Michael Capps at the Naval Postgraduate School's (NPS) MOVES Institute in Monterey, California, to make this video game vision a reality. Zyda and Capps took a unique approach for developing a major software project in the United States Department of Defence past assembling a team of professional game developers with experience developing major titles and creating a development studio on the campus of NPS. The projection had a development budget of $5 million.[14]
The game was adult by Wardynski who recognized that a video game might exist helpful to the U.S. Army in the strategic communication efforts by providing more information to prospective soldiers and to help reduce the number of recruits who launder out during the nine weeks of basic training.[six] The effort proved successful as more than 13 million players have registered America'south Army accounts over the years, with more than 260 million hours played on the various titles.[15] 1 teenager was quoted saying the game "provides cracking information. This would probably spark an involvement. I don't know how I would have found out so much some other way."[16]
America's Army developers licensed commercial game engine engineering, specifically the Unreal game engine, as the foundation for its game. It was the first game to feature Unreal Engine ii. America'south Regular army is intended to give a positive impression of the U.S. Regular army. In the official Ofttimes Asked Questions page the developers confirmed in a statement that 1 of the reasons people outside the United states of america can play the game is "We want the whole earth to know how neat the U.S. Army is."
America's Army is the showtime well-known overt employ of computer games for political aims. Chris Chambers, the former deputy director of development for America's Army, admits it is a recruitment tool,[17] and Chris Morris of CNN/Money states that "the Army readily admits [America'southward Ground forces] is a propaganda device".[eighteen] The game aims to become role of youth civilisation's "consideration set" as confirmed past Ground forces Deputy Chief of Personnel Timothy Maude in testimony before the Senate Armed Services Committee.[19]
America'due south Ground forces and its official spider web folio contain links to the "Go Regular army" recruitment website, another recruiting tool that, co-ordinate to the Army Subcommittee Testimony from Feb 2000, has a college run a risk of recruiting than "any other method of contact".[19] Guiding American players to the website is a major goal of the game and it was confirmed that 20-eight percent of all visitors of America's Army'due south web folio click through to this recruitment site. Co-ordinate to Colonel Wardynski, the game generated interest from other U.S. regime agencies, including the Undercover Service, resulting in the development of a training version for internal regime use only.[xx]
America'southward Army ii [edit]
The theme song to America's Army 2
On Nov half-dozen, 2003, version 2.0 of America's Regular army was released, with the full title of America'southward Army: Special Forces. In a booklet produced by the MOVES Found, an article by Wagner James Au explains that "the Section of Defense wants to double the number of Special Forces soldiers; consequently, orders trickled down the chain of command and found application in the current release of America's Army".[21]
As the game became more widely distributed, it generated additional media involvement. In December 2003, The Boston World columnist said "America's Army isn't just a time-wasting shoot-'em-up. It's full of authentic information about military training and tactics, intended to ready a new generation of potential recruits. Amidst all the shouting drill sergeants and whistling bullets, some real education is going on. America's Army is a 'serious game', part of a new wave of calculator simulations that provide entertaining lessons most real-earth activities."[22]
After the game proved successful, the lack of the Regular army'southward acquittance for the contribution by the U.S. Navy led to tension and political fights over the project.[23] Somewhen, the project was withdrawn from the Naval Postgraduate School due to allegations of mismanagement in March 2004 and the development team was moved to 2 new locations.[eleven] [24]
I month after taking over production, the regular army signed an exclusive long-term contract with Ubisoft to achieve a wider and younger audience. America's Ground forces: Rise of a Soldier, a dissimilar version of the game for the Xbox, was produced by Ubisoft in collaboration with the U.South. Army.[11] Despite a 10-year publishing deal, the command over all communication and advertising remains with the regular army.[25] The Xbox version was released in November 2005. Information technology was too due to be released on the PlayStation 2, only was later canceled.[26] A version of the game was also made for mobile phones past Gameloft.
About this fourth dimension America's Ground forces ii.five Help started out as a fix for a no longer working server list for Mac OSX based computers.[27] It is still working today every bit America's Regular army ii.ten deploy client that people can use to play the game.[28]
America's Army 3 [edit]
The theme song to America'due south Army three
It was appear in early 2008 that America'southward Ground forces 3 would be released in "fall 2008". Due to technical issues and problems with software licenses, the game release was delayed and rescheduled for "some time in 2009". America's Army 3 entered beta testing in tardily 2008[29] and was released on June 17, 2009. Although America'southward Army iii was an entirely new game created using the Unreal Engine 3, there were still several similarities betwixt previous versions of America's Army, including similar preparation exercises. AA3 emphasized graphical performance and flexibility to cover a broader range of PCs as well equally decreased size for the full version of the software.[30] [31] The game likewise featured fictional weapons for the enemy, as opposed to the Soviet and Warsaw Pact based weapons used in the previous versions. Although the game had initial problems with online play, it worked well offline. A hotfix was launched shortly later the game'southward release which addressed several problems with the authorisation servers not being able to annals that players had completed training. Five days after release, players were once again able to play online.
One solar day after the launch, the noncombatant programmer's team contracted until game release was dismissed.[32] [33] Responsibility for the evolution of the game was passed on to the Army Game Studio, role of the AMRDEC Software Engineering Directorate at Redstone Arsenal in Huntsville, Alabama. The Army Game Studio houses the development and management staff for America's Regular army outreach products too every bit numerous Military and Government applications.
America's Army: Proving Grounds [edit]
On August 28, 2012, the developers were taking suggestions for a new America's Army game, the fourth in America's Army serial. The game, which is called America'due south Army: Proving Grounds,[34] was released in an open beta on Steam on August 29, 2013. During the open beta, the developers had been updating the game with new maps and features as the game evolved. The beta ended on October 1, 2015, with the full release of the game, introducing new features and a new look and experience.[35] America's Army: Proving Grounds brings back many features from previous games, and stresses small unit of measurement tactical maneuvers and training that reflects the current twenty-four hours army. The game includes a mission editor, a feature brought dorsum from America'south Army two.
America's Army 5 [edit]
In August 2018, a programmer confirmed that the Army was beginning evolution on America'due south Regular army five (or AAV)[36] [37]
America's Army: Rise of a Soldier [edit]
America'southward Army: Ascension of a Soldier was released for Xbox on November 2005. Co-ordinate to the press release, the game features "all the action-packed realism that players have come to await from the America's Regular army game make" and "offers the near true-to-life Army experience, allowing players to create a soldier and pb him through the excitement of an Regular army career".[38]
America'south Ground forces: Special Operations [edit]
In February 2007, Gameloft and the U.S. Army released America'south Regular army: Special Operations for mobile phones. The game features 2 types of gameplay; players can man an armored vehicle or serve equally an infantryman. According to Mobi Critic, "Gameloft does a not bad job with this game and the only fault ane could discover is that the game is too brusk. It isn't, really: you just won't realize how fast the hours of play accept passed, every bit this game actually gives the term 'activeness packed' a new significant."[39] [40]
Arcade game [edit]
The arcade version of America'south Army was developed by Global VR and released on July 2007.[41] It is billed equally a "realistic and engaging game centered on exciting training exercises and includes a pregnant amount of authentic Army videos".
America's Army: True Soldiers [edit]
America's Regular army: True Soldiers was released for the Xbox 360 on November 2007. It had both a single-histrion entrada and multiplayer features on Xbox Live. True Soldiers focused on the Army's core values by incorporating game play based on mission accomplishment, teamwork, leadership, and rules of date.[42] [43]
Real Heroes [edit]
America's Ground forces Real Heroes programme, launched in September 2006, focused on specific soldiers who had been recognized for various acts. Described in an article from U.S. News & World Report, the idea of the Real Heroes plan is "to tout ordinary people who, when thrust into danger, showed extraordinary courage".[44]
The Real Heroes programme used videos, photo albums and blogs on the Existent Heroes website to depict the lives of nine U.S. Army, Reserve, and National Guard Soldiers featured in the plan. Soldiers' likenesses and biographies were incorporated into America's Army game and used to create action figures sold at retail stores and distributed at Army events.[ commendation needed ] Additionally, those featured in the Existent Heroes program fabricated media appearances at America's Ground forces events across the land, such as the Virtual Army Experience, gaming competitions and Technology Education programs. On January 23, 2007, Existent Hero Sergeant Tommy Rieman was recognized by President George W. Bush during his Land of the Wedlock address. President Bush affirmed, "And like so many other Americans who accept volunteered to defend us, he has earned the respect and the gratitude of our country."[45]
Name | Award | Tour | Selection date |
---|---|---|---|
LTC Jason Amerine | Bronze Star westward 5 Device | OEF-A | 2006 |
SGT Tommy Rieman | Argent Star | OIF | 2006 |
SFC Gerald Wolford | Silver Star | OIF | 2006 |
SGT Matthew Zedwick | Silverish Star | OIF | 2006 |
SPC Jason Mike | Silver Star | OIF | 2007 |
SSG Timothy Nein | Distinguished Service Cross | OIF | 2007 |
SFC Robert David Groff | Bronze Star west Five Device | OIF | 2008 |
SSG John Adams | Bronze Star w 5 Device | OIF | 2008 |
SGT Monica Lin Chocolate-brown | Silver Star | OEF | 2009 |
- Ranks are accurate equally of the fourth dimension of award.
Government applications [edit]
Co-ordinate to game historian Carrie McLeroy, America's Ground forces has "grown in means its originators couldn't have imagined".[xiii] Dozens of government grooming and simulation applications using America's Army platform accept been developed to train and educate U.Southward. Army soldiers.[46]
In 2005, America'due south Army developers partnered with the Software Applied science Directorate and the Army's Aviation and Missile Inquiry Development Applied science Center in Huntsville, Alabama, to manage the commercial game development process and use the America's Regular army platform to create government training and simulations. "America's Army has pushed to reuse the same elements for many purposes", said Colonel Wardynski, the originator of the game. "We can build one soldier avatar and use it once more and again. When we build something in America's Army, the U.S. government owns it completely ... and [information technology] can, therefore, be used for any application or employ of the game. So costs go along going downwardly." Later America'southward Army went alive, requests started coming in to use the game for purposes other than recruiting, such as training.[47]
The partnership with SED, an Army software life cycle management heart, allowed the development team to re-purpose the commercial software to encounter the needs of soldiers preparing for deployment. SED engineers developed customized applications used by many different Army and regime organizations, including the JFK Special Forces School and the Army's Chemical School. They are used to provide preparation in the utilize of rare equipment such equally PackBot robots, CROWS, and Nuclear Biological Chemical Reconnaissance Vehicles.[ citation needed ]
Virtual Regular army Experience [edit]
The Virtual Ground forces Experience (VAE) was a mobile U.S. Ground forces simulator that launched in Feb 2007. The VAE, enclosed in a 10,000 sq ft (930 m2) inflatable dome, was displayed at public events across the U.Southward., such as NASCAR races and air shows, and immune participants to virtually feel aspects of soldiering. The cadre of VAE was the America'southward Ground forces game reworked to provide a diverseness of scenarios. The VAE could be deployed in a single total-scale rendition or separate into ii smaller versions enabling it to appear at divide events. During its lifetime, the VAE hosted over 130,000 participants at more than than 100 events.[48]
Regular army Experience Center [edit]
From August 29, 2008,to July 31, 2010, the U.S. Regular army operated the Regular army Experience Middle, a facility where visitors could nearly experience many aspects of Army life. Located inside the Franklin Mills Mall in Philadelphia, the 14,500-square-foot (1,350 yardtwo) facility featured a number of interactive simulations and online learning programs to inform visitors well-nigh Army careers, preparation, and educational opportunities.[49]
Pete Geren, Secretary of the Regular army, said, "Potential recruits are afforded a unique opportunity through the Army Experience Centre to acquire what it means to exist the best-led, best-trained and best-equipped Ground forces in the world by allowing them to nearly feel multiple aspects of the Army."[fifty] The head of Army Recruiting Command, Major Full general Thomas Bostick, called the AEC "a learning laboratory"—but not just for those who are thinking of joining. "It'due south incumbent upon the American public to know about their Ground forces", Bostick said.[51] In July 2010, the Army closed the centre at the end of its two-year pilot plan.[52]
Technology Education Programme [edit]
Launched in 2007, the Engineering Education Program provided real-world applications of classroom learning that augmented the curriculum in bookish areas including math, physical science, physics, chemistry, technology, computer scientific discipline, fine art, blitheness, graphic pattern, social studies, anatomy, physiology, and psychology. Army experts and soldiers worked with students to teach them about robotics, eyes, missiles, video games, and intellectual, emotional and concrete development.[53] [54]
In April 2008, Discovery Education featured America's Army in a live webinar in which over 1000 students and educators participated with game developers and software engineers.
America's Regular army comics [edit]
America's Regular army: Proving Grounds debuted a new storyline in a fully digital comic series through IDW Publishing. The America's Regular army Comics serial,[55] available on the web and for mobile devices, unveils the story line that influences the plot for the game'southward missions and maps and gives the role player a better understanding of their assignment and the challenges they will confront. In the serial, players learn the saga of American forces deployed to the Ostregal Islands, a tiny foreign nation in the centre of a chaotic conflict.
America's Army comics series allows readers to farther explore the Army universe and delve deep into the lives of Soldiers who are deployed or at dwelling house station. Readers learn about Soldiers and the missions they do, their values, jobs, or Military Occupational Specialties (MOS), the high-tech equipment they utilise, and about the vast team of support on which they rely. The comics are free and available to read on a browser or mobile device, through the America'south Army website, or through IDW publishing using comiXology, Apple Books, Nook, Kindle, and others.
The comics tell the story of U.South. Soldiers deployed to a tiny strange nation in the middle of a cluttered conflict. The clarification for the series reads: "From the seemingly insignificant country of Czervenia, President-General Adzic and his ground forces set up upon a campaign of annihilation against the neighboring Democracy of the Ostregals, setting in move a mysterious plan that could change the course of world power forever. America's Regular army must create new experimental combat teams, forged together in secret Proving Grounds, and uncover the General's insidious plot before time runs out."[56]
Reception [edit]
America's Army has been generally positively received. GameSpot stated: "nothing beats going in and seeing what the Army actually does. Without actually having to practice information technology."[six] The game has a rating of 82 on Metacritic.[57]
Presenting body | Award | Year |
---|---|---|
Computer Gaming World Magazine | Editor'southward Choice accolade (4.5 out of 5 stars) | 2002 |
Reckoner Games Mag | Best Use of Tax Dollars | 2002 |
PC Gamer Mag | Best Value | 2002 |
PC Gamer Magazine | The Best Gaming moments of 2002 | 2002 |
IGN ActionVault | Debut Game of the Year[ citation needed ] | 2002 |
IGN ActionVault | Biggest Surprise of the Year[ citation needed ] | 2002 |
IGN ActionVault | Multiplayer Game of the Year (Honorable Mention)[ commendation needed ] | 2002 |
GameSpot | Biggest Surprise on PC (nominated)[58] | 2002 |
GameSpot | Best Multiplayer Activeness Game on PC (nominated)[58] | 2002 |
GameSpot | Best Sound on PC (nominated)[58] | 2002 |
GameSpy.com | All-time Action Game of E3 (Runner Up)[ citation needed ] | 2002 |
Wargamer.com | All-time Get-go Person / Tactical Shooter[ citation needed ] | 2002 |
Estimator Gaming World | Multiplayer Game of the Year (Nominated) | 2002 |
Academy for Interactive Arts & Sciences | Finalist for 2003'southward First Person Action Game | 2003 |
GameSpot | Runner upward for Best Multiplayer Game of the Year 2003 | 2003 |
CBS Online | One of the Best Games of 2003 | 2003 |
GameSpy | Best of 2003 – Best Value | 2003 |
PC Gamer | Runner Upwardly for Best Value | 2003 |
Computer Games Mag | Best Gratuitous Game | 2004 |
Tom's Hardware | The Best of E3America's Army: Special Forces – Nigh Dedicated Developers | 2004 |
Digital Entertainment & Media Excellence Award (DEMX) | Best Advergame of 2005 | 2005 |
Innovations in American Government Accolade | Finalist | 2006 |
M16 Copywriting and Text | Gold Prize for demonstrating compelling and creative copy | 2006 |
Result Design Magazine Awards | Bronze Medal for Best Outdoor Consumer Surroundings (VAE) | 2007 |
Guinness Earth Records | Largest Traveling Game Simulator (VAE) | 2009 |
Guinness Earth Records | Largest Virtual Army | 2009 |
Guinness World Records | Most Downloaded War Game | 2009 |
Guinness World Records | Almost Hours Spent Playing a Costless Online Shooter | 2009 |
Guinness World Records | Earliest Armed services Website to Back up a Video Game | 2009 |
Strategic Horizons ThinkAbout | Experience Stager of the Year – EXPY for America's Army and VAE | 2009 |
North American Effie Awards | Effie in Government/Institutional/ Recruitment & Brand Experience (VAE) | 2009 |
Corporate Events Magazine | Judges Pick Award for Best Road Show/Multi Venue Event (VAE) | 2009 |
Jay Chiat Award for Strategic Excellence | Bronze Honour for Make Feel & Innovative Design | 2009 |
Controversy [edit]
America's Army has been described as an extension of the war machine entertainment complex (militainment) with criticism that it contributes to a militarization of society.[17] [59] Because America's Army focuses on the technological aspect of war rather than the moral, it has been referred to as How We Fight, alluding to the U.S. government's series of films named Why We Fight, which supported the war attempt for World War Two.[sixty]
Media theorist David B. Nieborg criticized the game and noted that its mechanics are a careful blend of propaganda, advertising, and education.[61] Use of the game by recruitment and training centers has been criticized and protested against, among others by the Veterans for Peace group.[62] Its employ in schools as a recruiting tool aimed at children has also been criticized.[63] [64]
The Canadian punk stone band Propagandhi recorded and released a song near the game in 2005 on their album Potemkin Urban center Limits. The song, named "America'south Army (Die Jugend Marschiert)", uses sarcasm to have a disquisitional stance on this game considering of the militarist and nationalist propaganda that the band finds and they strongly disagree with. After the release of the song, the band made a pastiche website of the game where lyrics can be found and the song downloaded.[65]
Run into likewise [edit]
- Shut Gainsay: Commencement to Fight, video game developed with input from U.S. Marines
- Total Spectrum Warrior
- The Glorious Mission, first-person shooter released past the People's Liberation Army of China
- Marine Doom, 1996 modified version of id software's Doom 2
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Further reading [edit]
America'due south Army has gained the involvement of numerous professionals in the fields of concern, economics, and social science. A partial list of published analyses includes:
- Allen, Robertson (2017). America'due south Digital Regular army: Games at Work and War. Lincoln: Academy of Nebraska Printing. Archived from the original on 2017-02-12. Allen's volume based on ethnographic inquiry detailing the history and culture of development backside the video game.
- Allen, Robertson (2015). "Software and Soldier Life Cycles of Recruitment, Training, and Rehabilitation in the Post-9/11 Era". In Kieran, David (ed.). War of My Generation: Youth Civilization and the State of war on Terror. New Brunswick: Rutgers Academy Printing. pp. 144–167. ISBN978-0813572611.
- Allen, Robertson (2014). "America's Army and the Recruitment and Direction of 'Talent': An Interview with Colonel Casey Wardynski". Periodical of Gaming & Virtual Worlds. 6 (two): 179–191. doi:ten.1386/jgvw.half dozen.two.179_1.
- Allen, Robertson (2013). "Virtual Soldiers, Cognitive Laborers". In Finnstrom, Sverker; Whitehead, Neil (eds.). Virtual State of war and Magical Decease: Technologies and Imaginaries for Terror and Killing. Durham: Duke University Printing. pp. 152–170. Archived from the original on July eight, 2013. Details the 2009 layoffs of the America'due south Army game development team; Nelson, Randy (June xviii, 2009). "Rumor: Layoffs hit America's Army three studio". Archived from the original on April eleven, 2013. Retrieved September 15, 2019. </ref> and the cerebral/immaterial labor undertaken in the video game industry.
- Allen, Robertson (2012). "Games Without Tears, Wars Without Frontiers". In Stroken, Koen (ed.). War, Engineering, Anthropology. Critical Interventions: A Forum for Social Assay. Vol. 13. New York: Berghahn Books. pp. 83–93.
- Allen, Robertson (2011). "The Unreal Enemy of America's Army". Games and Culture. vi (1): 38–60. doi:10.1177/1555412010377321. S2CID 145447467.
- Allen, Robertson (2009). "The Army Rolls Through Indianapolis: Fieldwork at the Virtual Army Experience". Transformative Works and Cultures. 2 (2). doi:10.3983/twc.2009.080.
- Edery, David; Mollick, Ethan (October 2008). Irresolute the Game: How Video games are Transforming the Future of Business . FT Press. ISBN9780132357814. Edery, a Microsoft Xbox executive and research chapter of the MIT Comparative Media Studies Program, and Mollick, researcher at the MIT Sloan School of Management, investigate the hereafter of video games. They cite the combat medic preparation received by Paxton Galvanek to salve a life as "tangible evidence of the power of games to educate". (p. 97) Furthermore, the book praises America's Army by saying "Far-sighted companies are using games to recruit, train, motivate, and make employees more than productive" (p. 97) and includes research that supports this point: "30% of all Americans age 16 to 24 had a more than positive impression of the Army because of the game and, even more than amazingly, the game had more than touch on on recruits than all other forms of Regular army advertising combined." (p. 141)
- Verklin, David; Kanner, Bernice (April 2007). Watch This, Mind Upwards, Click Here: Inside the 300 Billion Dollar Concern Behind the Media You Constantly Consume. Wiley. The authors test the stability of old, traditional media and observe they are collapsing under pressure from online services. Information technology highlights the U.S. Army video game as the 21st century'southward recruitment poster. "America'south Regular army has proven to exist such powerful weaponry that an official game shop does brisk business organisation selling collectible activity figures, clothes, coffee mugs, and other doodads emblazoned with the logo." (p. xc)
- Lendermann, Max (December 2005). Experience the Message: How Experiential Marketing Is Changing the Brand World. Basic Books. Lendermann, creative director of GMR Marketing, cites AA advergaming success and rollout to an experiential marketing campaign. "The America's Army feel is an advergaming juggernaut, an empire that is looked to enviably by the rest of the advergaming nations." (p. 218) "Not only do players become a fun and exciting feel, they likewise get as close to the real thing of existence in the army as possible, without actually getting a fizz cutting and full general-issue fatigues." (p. 222)
- Gilmore, James H.; Pine, B. Joseph (September 2007). Authenticity: What Consumers Really Desire. Harvard Business School Printing. Archived from the original on November 4, 2008. This book cites America's Army every bit one of the near innovative and successful examples of virtual placemaking and Col. Wardynski's efforts in establishing new and better metric analyses. "According to the managing director of the programme, Colonel Casey Wardynski, twenty percent of those matriculating at West Signal in 2005 had played America's Regular army, along with 20 to 40 percent of enlisted soldiers recruited that year." (p. 168) "America's Ground forces director Colonel Wardynski uses the metric 'price per person hour', estimating in 2005 that the million the Ground forces puts into the program each year results in 'a cost per person 60 minutes of 10 cents, versus $5 to $eight for Goggle box'." (p. 173)
- Career Innovation Example Written report of the U.S. Army as function of the "Digital Generation Initiative". This case study analyzed the Ground forces game project efforts and ended the following: First, to attain the Digital Generation, content must be engaging and authentic. Employers volition have to adopt a much more open and transparent approach to communicating information and allowing contact with employees than is currently the norm. Second, the Digital Generation will expect to be able to virtually explore and even "examination drive" jobs and organizations. The Army's experience shows the potential and importance of virtual tools and capabilities in shaping the make image of employers. Third, games and simulations tin can play a part in preparing new hires for the chore. And finally, employers should treat investments in games and simulations as a platform to support a wide range of recruiting, learning and operation development activities and goals. Virtual simulators are cheaper than real ones in many instances.
- Li, Zhan (Feb 2004). The Potential of America's Army every bit Civilian-Military Public Sphere (PDF) (BA and M.Phil.). Massachusetts Institute of Engineering. Archived from the original (PDF) on March fourteen, 2012. Includes ethnographic analysis of soldiers who played the game during the invasion of Republic of iraq, and interviews with Due west Point directors of the America's Army projection.
- Galloway, Alexander R. (Nov 2004). "Social Realism in Gaming". Game Studies. 4 (i). Galloway, an associate professor at New York University notes that "What is interesting almost America's Army, is not the debate over whether it is thinly-veiled propaganda or a legitimate recruitment tool, for information technology is unabashedly and decisively both, but rather that the key conceit of the game is 1 of mimetic realism." In his analysis, Galloway concludes that AA, despite being a fairly realistic game, with existent-life settings, does non make fifty-fifty the least attempt to achieve narrative realism—that is, accurately representing what serving a tour in the Army would actually be like. Instead, it simply expresses a nationalistic sentiment under the guise of realism, existence little more than than a "naïve and unmediated or reflective conception of aesthetic construction".
- "America's Army PC Game: Vision and Realization" (PDF). MOVES Found and US Army. February 2004. Archived from the original (PDF) on September 15, 2012.
- Zyda, Michael; Mayberry, Alex; McCree, Jesse; Davis, Margaret (2005). "From Viz-Sim to VR to Games: How We Built a Hit Game-Based Simulation" (PDF). In Rouse, W. B.; Boff, Thousand. R. (eds.). Organizational Simulation: From Modeling & Simulation to Games & Entertainment. New York: Wiley. ISBN0-471-68163-6.
- Davis, Margaret; Shilling, Russell; Mayberry, Alex; McCree, Jesse; Bossant, Phillip; Dossett, Scott; et al. (one October 2003). "Making America's Army" (PDF). In Laurel, Brenda (ed.). Design Inquiry: Methods and Perspectives. MIT Printing. pp. 268–275. ISBN0-262-12263-four. Archived from the original (PDF) on 15 March 2012.
- Shilling, Russ; Zyda, Michael; Wardynski, E. Casey (30 November 2002). Introducing Emotion into Military machine Simulation and Videogame Blueprint: America's Army Operations and VIRTE (PDF). Proceedings of the GameOn Conference. London. pp. 151–154. Archived from the original (PDF) on March four, 2016.
External links [edit]
- Official website
- America's Ground forces Platform for government applications
- The MOVES Plant (former developers)
- "War games in a time of war", MSNBC article (July eighteen, 2004)
- "The Regular army Game Project" (via Wayback Machine) - article for the Ground forces Mag past Chris Chambers (deputy director of AA), Thomas Sherlock (teacher of political science) and Paul Kucik (economic analyst in the Office of Economic and Manpower Analysis), 2002
- America'southward Army version 2.five Assist website
Source: https://en.wikipedia.org/wiki/America%27s_Army
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